PSA: Go play Anomaly: Warzone Earth on XBLA!

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Hey all, quick little note for ya today out there in Internet Land. Last year, Steam and iOS-types had a chance to flip up the tower defense trope with Anomaly: Warzone Earth, the first game from 11 bit Studios which put you in the shoes of the tower offenders rather than an omnipotent overseer who carefully placed towers where he was allowed to place them. It was a lot of fun and had some great ideas, and now it seems as if it’s landed on Xbox Live.

This XBLA version might be up your alley if you loved what was in the original game and wanted just a bit more; it’s launching with a series of six “Tactical Trials” that, apart from not coming out for Steam, will allow people to be more tacti-cool with their assault approaches. It’s launching for 800 points, which seems like a good buy-in to me. If my Xbox wasn’t a useless, non-functional brick, I’d toss up a review for the port…but alas.

Give the demo a run-through, and if you’ve picked up the full game what do you think of it so far on the 360? Drop a line in the comments below. There’s an official “launch” trailer for the game just beyond the cut, if you like watchin’ fancy things explode.

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Mass Effect 3 gets “Resurgence” DLC, fans complain about free things

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The ME3 train just keeps on a rollin’, folks. Hot off the announcement of a new “Extended Cut” to the ending which basically amounts to “you guys win, we’re adding more cutscenes to this”, BioWare is making another foray into the realm of “free DLC”, something that I’m sure EA is just thrilled about.

Dubbed the “Resurgence Pack” and due on April 11th for all three platforms (but only free until 2014, so act quickly, I guess), this flurry of extra “things” for the multiplayer side of the final step in the Mass Effect trilogy is adding a lot of things that…well, to be honest it’s a lot of things that people said they were going to add. We’re talking about new maps, character race/class combinations, weapons and the one-time consumables that populate your micro-transaction laden “Equipment Packs”.

To be a little more specific, the two “Firebases”, Hydra and Condor, are quarian and turian outposts that get blasted by bad guys. No word if they’re going to be locations directly from the main campaign a la every other multiplayer map, but I’d say it’s somewhat likely. You’ve also got three new weapons: an assault rifle, “harpoon gun”, and a Geth-produced SMG, and some extra new power-ups like “increased headshot damage” or “increased melee damage”…y’know, what you’ve come to expect from the Equipment Packs if you’ve been playing the multiplayer a bit.

The classes are the biggest draw here, with six new ones filling in some unexpected slots. You’ve got two Geth representatives (Infiltrator / Engineer), two Batarians (Soldier / Sentinel), a Krogan “Battlemaster”Vanguard and an Asari Adept. It’ll be nice to finally play in a 4-player Geth v Geth conflict, if I do say so myself.

Of humorous note is the fact that most of the words down in the image past the cut (which we pulled straight from BioWare’s blog, mind you) has a bunch of Word processor “unrecognized” words pop up.

 

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Review: SSX

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Reviving a great title such as this is always viewed with both excitement, and scrutiny.  When I heard EA was releasing a new SSX title I immediately asked myself the big question; is this resurrection for the player or the profit?  It’s becoming increasingly more popular amongst developers to cash in on their previous success by releasing sub-par re-releases to coax old fans into an obligatory purchase.  With that being said, EA has brought a fresh new look on this once casually fun title.  This “tricky” plethora of environments and new challenges not only test one’s ability, but patience as well.

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Review: Mass Effect 3 – A guilty galaxy’s last stand

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When the credits roll on the 8-to-12 hour game you’ve been waiting all year for, your story, your adventure with whatever character you have just saved the world for the umpteenth time with is over. Before the intervention and widespread acceptance of DLC as a story-extender, this was simply a fact that people had to accept. As BioWare announced the Mass Effect trilogy – not just one game, but three separate titles interwoven with another through the choices the player makes along the way – they were attempting to chip away at this long-standing facet of the medium. They claimed they would bring deep and meaningful interactions with characters you would grow to know and care for over the course of three separate storylines.

With Mass Effect 3, the story of Commander Shepard and the brave crew of the Normandy finally draws to a satisfying, if somewhat technically frustrating conclusion. BioWare’s promise of crafting this world of strong characters, however, is the real star of the show. [Read more...]

Interview: Philip Asher / Trendy Entertainment on Dungeon Defenders and DLC ideology

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On Wednesday I had an opportunity to sit down with Philip Asher, the marketing director for Trendy Entertainment. You may know them as the developers behind Dungeon Defenders, the runaway success Tower Defense/Action-RPG hybrid that recently celebrated a million sales. We talked about Trendy’s philosophy on DLC, expanding the Dungeon Defenders name from more than just a singular Tower Defense title, and their stance on community interaction. It was a great interview and I’m really happy I got the chance to talk with someone who really enjoys what he’s doing in the industry. Hit the jump for the full interview and lemme know what you think of it!

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GameInformer’s next cover reveal? Assassin’s Creed 3

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Someone at Game Informer may have flipped the switch on their new cover hub a bit too early. I snapped this pic a few minutes ago, in case they bring it down any time soon. Keeping this post awfully short, since we already had another image pop up over on Kotaku (and Pinterest) that alludes to this exact game. The official Assassin’s Creed Facebook page alludes to some sort of announcement today…you can see where this is all going, right?

The American Revolution, you guys! With a (seemingly) Native American protagonist, no less! I am pretty excited about this. You can see the bigger image beyond the cut, but the header image should be enough for you to figure this out. Or, hell, you could probably go check it out right now on their site, just refresh the front page a time or two.

Update: They removed that entire web element. The banner itself, along with several others is now entirely gone! Nifty; we’ve never broken a story like that before.

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Personal Thoughts: Mass Effect 3 and the “Galaxy at War” system

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I’ve been watching the slow and methodical translation of Mass Effect as a series from “single-player RPG/waifu simulator“ to “social aggregation machine”. While previous BioWare releases have taken the occasional jaunty step into off-shoots and side-releases, like Mass Effect Galaxy for the iOS or the browser-based Dragon Age: Journeys, the Canadian developer has never gone full-bore into bringing a game’s fiction forward in multiple, simultaneous forms. As the final installment in Commander Shepard’s story, Mass Effect 3 is taking a pretty bold step by encouraging cross-promotions and extra incentives through other forms of interaction, most of which revolve around the “Galaxy at War” concept. It’s an interesting idea as an addendum to the overarching single-player campaign, but the more I think about it, I start to wonder what the implications of this system could mean as a testing ground – an experiment into delivering games not just as a single product, but as a wide-reaching “suite” of entertainment options.

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Review: The Darkness II

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The best phrasing I could use to describe 2007’s The Darkness is “diamond in the rough”. Based on the Top Cow comic book series, Starbreeze Studios (now working on that fancy new Syndicate thing) delivered a very amiable shooter that had some bold ideas and genuinely grounded characters. It was a really fun game, but it never really seemed to be widely-recognized by the public. Five years have passed since we last saw Jackie Estacado and the nefarious force inside him, and even with a new studio behind the sequel, The Darkness II proves that he’s doing better than ever…relatively speaking.

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What’s coming out in February? Dark Kingdoms of Asura’s Syndicate

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Another month, another assortment of video games for us to look, get angry and spew violent words at. February is the month that really kicks off 2012, with a slew of bigger games that give us new IPs and established hits that are getting a bit of a make-over. We’re also getting an entirely new handheld console in the form of the Playstation Vita, which is lookin’ like one hell of a piece of technology. There’s a lot to cover, so let’s get to it: hit the jump and find out what’s dropping this month!

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Armored Core V Multi-player Preview

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I’ll say it right now, I love Armored Core. The first one I ever played was on the original playstation and had the most terrible controls this world has ever known. The game was unresponsive to the mad mashing of the controller and although frustrated I-just-kept-playing. That says a lot about the fun factor of a game, and this multi preview from the devs makes me even more excited. Although it’s never graced my favorite platform, I will still ask Namco Bandai and Sega: “Y U No Love PC?”. Hit the jump for the video. [Read more...]