In the last couple years, an interesting trend has started to evolve in the gaming “sphere”. Developers, in an effort to move the medium forward or perhaps to elevate the idea of “GAMES ARE ART YOU GUYS” into more of a focal point, have started working on titles that offer a more cinematic experience as opposed to a down-and-dirty game full of…well, gameplay. These games, which I guess you could call “art games” if you really wanted to, are more about eliciting emotion from what you’re seeing in front of you as opposed to dragging you along through a carefully-structured narrative. The latest to follow in the steps of Flower, Trauma and Dinner Date is a remake of 2007 Source Engine mod Dear Esther. Developed by thechineseroom and Environmental Artist-Wizard™ Robert Briscoe, the “game” doesn’t ask you to do much more than walk forward, while a story is told to you all along the way.
You’d be surprised at how unbelievably brilliant this approach is.